Help: Guilds/Elementals
Elementals are magic-users who concentrate their training on mastering
the elements. In the Elemental Guild of Lost Wishes, we do not limit you
to only learning one element. It is basically four guilds in one, and you
can choose at GLVL if you want to remain your current element or train
another. If you switch elements though, you will start from guild level 1
again, training all over with fresh guild stats. Next guild level you
switch back to your original Element, you will continue where you left
off and so on. The ultimate goal is to master all 4 elements and
become a Master Elemental.
Restrictions: Elementals can not use gloves, shields, or amulets. Potions and
alcohols dissolve upon contact with elementals, making them largely ineffective.
The exception being water elementals who gain extra benefit from both.
The four elements, and a brief decription are as follows:
{{FireElem}}
Fire: Fire Elementals are capable of inflicting great amounts of damage.
The spell damage will be increased by as much as two times normal
damage, at an increased upkeep rate. Because of their concentration
on spells, and inflicting pain Fire Elementals take approx 10% more
damage than the average Elemental.
Directions: GMS - 12 n, portal, w, s, path, e, ne, 2 e, s, enter pit
.+'^WaterElem^'+.
Water: Water Elementals rely on their healing waters to heal them in
combat. When you hit an npc upto 20% of the damage (maxing at
50hps) will be healed by your waters. However, there is also a
chance that the npc will be splashed by your waters occasionally
and healed as well. Waters most unique ability is teleporting to
an island from a dock, by transforming into a tidal wave.
Directions: GMS - 12 n, portal, w, water, enter waterfall
{*EarthElem*}
Earth: Earth Elementals are large, and cumbersome which is a great
advantage. While in combat there is upto a 50% chance that they
will absorb 1/2 damage inflicted. Because of their concentration
on defense and blocking Earth Elementals inflict approx 10% less
damage than the average elemental.
Directions: GMS - 12 n, portal, 2 n, 3 e, enter crack
>>>AirElem<<<
Air: Air elementals are the fastest, and most accurate of all Elements.
Their speed and swiftness allows them to double their spells on
an enhanced weapon, with an increased upkeep cost. However as with
all winds, there are calms before a storm. There is upto a 10%
chance that you will stop attacking for 1 round of combat while
building up for another swift attack. A nice advantage of Air
Elementals is the ability to summon players with a gust of wind.
Directions: GMS - 12 n,portal,w,s path,e,nw,2 n,e,n,e,enter cloud
GM: Int