Help: Guilds/Wayfarer
-----{Wayfarer}-----
The wayfarers guild has a long history, not one of grand organization and
great wonders, but of survival. Their fragmented history goes far into the
past and speaks of fantastic lands far beyond these realms. These tattered
histories come in the form of song, or poems, or in the wild ramblings of a
crazed hermit. The histories talk of times when the guild went by different
names; adventurer, warrior, explorer, courier, vagabond, ranger. But
regardless of the name they went by, they all had a common trait, always
being prepared in any situation. This is shown in their minor skills in magic,
their ability to control animals, and their wilderness skills... regardless of
where a Wayfarer ends up they can always count on having some new trick to
count on. As the saying goes, 'Jack of all trades and master of none.'
The guild is located in Windaria, Mainland.
Features:
* butcher corpses for food
* control animals, make them fight or tank for you
* create your own armor from skins
* sling stones at your enemies
* make a tent for shelter and healing
* create fires, torches, various boats and tangle nets
* and last but not least, use a little magic!
GM: Int
AGM: Elric
Directions: FTN - 4 w, n