Elementals are magic-users who concentrate their training on mastering the elements. In the Elemental Guild of Lost Wishes, we do not limit you to only learning one element. It is basically four guilds in one, and you can choose at GLVL if you want to remain your current element or train another. If you switch elements though, you will start from guild level 1 again, training all over with fresh guild stats. Next guild level you switch back to your original Element, you will continue where you left off and so on. The ultimate goal is to master all 4 elements and become a Master Elemental. Restrictions: Elementals can not use gloves, shields, or amulets. Potions and alcohols dissolve upon contact with elementals, making them largely ineffective. The exception being water elementals who gain extra benefit from both. The four elements, and a brief decription are as follows: %^{{FireElem}} Fire: Fire Elementals are capable of inflicting great amounts of damage. The spell damage will be increased by as much as two times normal damage, at an increased upkeep rate. Because of their concentration on spells, and inflicting pain Fire Elementals take approx 10% more damage than the average Elemental. Directions: GMS - 12 n, portal, w, s, path, e, ne, 2 e, s, enter pit .+'^WaterElem^'+. Water: Water Elementals rely on their healing waters to heal them in combat. When you hit an npc upto 20% of the damage (maxing at 50hps) will be healed by your waters. However, there is also a chance that the npc will be splashed by your waters occasionally and healed as well. Waters most unique ability is teleporting to an island from a dock, by transforming into a tidal wave. Directions: GMS - 12 n, portal, w, water, enter waterfall {*EarthElem*} Earth: Earth Elementals are large, and cumbersome which is a great advantage. While in combat there is upto a 50% chance that they will absorb 1/2 damage inflicted. Because of their concentration on defense and blocking Earth Elementals inflict approx 10% less damage than the average elemental. Directions: GMS - 12 n, portal, 2 n, 3 e, enter crack >>>AirElem<<< Air: Air elementals are the fastest, and most accurate of all Elements. Their speed and swiftness allows them to double their spells on an enhanced weapon, with an increased upkeep cost. However as with all winds, there are calms before a storm. There is upto a 10% chance that you will stop attacking for 1 round of combat while building up for another swift attack. A nice advantage of Air Elementals is the ability to summon players with a gust of wind. Directions: GMS - 12 n,portal,w,s path,e,nw,2 n,e,n,e,enter cloud GM: Int |