Guild Info for New Players
Guild Requirements:
In order to join a guild, you must be level 10.
Note: Good Alignment for Clerics & Dragonspawn.
Bad Alignment for Acolytes, Blackdragon, & Golems.
To check your alignment, type score
Click on the link below to find out more about what each guild is like:
Guild Locations:
Guild | Location Command |
---|---|
Acolytes | trans na, 17n, 10e, enter |
Bandits | trans nautica, all east, all north, west, enter hole, all east, enter |
Blackdragon | trans nautica, ring bell, board ferry, sail to 280,-135, bridge |
Clerics | trans na, 3w, n, 2w, 2s, w, 2n |
Dragonspawn | trans windaria, 8s, 2se, 8e, se, 2s, 2e, n |
Elementals (air) | trans armland, 13n, portal, w, s, path, e, nw, 2n, e, n, e, enter cloud |
Elementals (earth) | trans armland, 13n, portal, 2n, 3e, enter crack |
Elementals (fire) | trans armland, 13n, portal, w, s, path, e, ne, 2e, s, enter pit |
Elementals (water) | trans armland, 13n, portal, w, water, enter waterfall |
Gargoyle | trans windaria, 10n, 3e, 2se, 3e, ne, e, ne, 2n, ne, s, e |
Gladiator | trans na, 3w, d |
Golem | trans armland, do 10s, 2s, portal, 2s, 2w, s, e, se, d, move boulder |
Mage | trans windaria, 8s, 2se, 8e, ne, n, e, se, e, ne |
Wayfarers | trans windaria, 4w, n |
Werewolves | trans na, 10e, n, den |